Privacy

What the game keeps about you, and why. It is not much.

Tanks Anyway is made by Raven Iron Games (“we”), New Jersey, USA. If you have a question about this page or your data, write to techsupp@ravenirongames.com.

Last updated: 8 November 2026. This page covers the game on every platform, our game server, our licence service and this website.

The Short Version

What we never ask for.

One thing does leave the game on its own: the engine it is built with, Unity, sends Unity Technologies anonymous facts about your device's hardware and software, such as the operating system, processor and graphics card. That goes to Unity, not to us, under Unity's privacy policy.

On Your Device

Kept by the game in its own data folder, and never sent to us unless a row says so.

SettingsYour display name for local games, volumes, key bindings, window size, Reduce Flashes, and the address of the server you play on.
Home rankYour rank points from games on your own device.
Installation idA random number made when the game first runs. It is not taken from your hardware. It is sent to us when you play online or unlock the game.
Trial countHow many trial matches have started on this device.
LicenceOnce you unlock: a file our licence service signed, holding your installation id, the date, and a scrambled (one-way) form of your download key, never the key itself.
Online loginYour account number and its secret, one small file per server. Delete it and that account can't be reached again.

On Android, the phone's own backup may copy these files to your Google account, under Google's terms. That lets a new phone carry on where the old one left off.

Playing Online

What our game server writes down when you make an account.

Kept in the server's data file
Display nameThe name you chose. You can change it.
Account numberA random number.
Friend codeA short random code you share with friends.
Login checkA one-way hash of your secret. The secret itself stays on your device.
FriendsYour friends, the requests you have sent and received, and the players you have blocked.
Rank pointsPoints from public games our server ran.
Trial countTrial matches started online, for your account and, separately, for each installation id.

Held only while the server runs, never written to its data file:

  • Who is online, and in which lobby or match.
  • Game invites, which lapse after 10 minutes.
  • Your internet address, to limit how fast one address may connect, log in or make accounts. The game server and the licence service never write it to a file or log. An IPv6 address is cut down to its first half first.
  • Your installation id and licence, checked at each login to decide whether the trial applies.

The server keeps these logs in its system journal. The web server in front of our services keeps no record of ordinary visits; when a request fails, it logs the visitor’s IP address with the error, in the same journal.

What Other Players See

Your name, mostly.

Unlocking the Full Game

The only time your download key leaves your device.

When you paste your itch.io download key into the game, the game sends our licence service the key, your installation id, and any licence this installation already holds. The service asks itch.io whether the key is real for this game, then sends back a licence.

What the licence service keeps
Key hashA one-way hash of your download key. The key itself is not stored.
itch.io key numberThe number itch.io gives that key.
InstallationsThe installation ids the key has unlocked, up to 3.
Last seenFor each installation, the date it last unlocked through the service. Playing the game doesn't count, because the service never hears about it.

Its log records the time, a short piece of the key hash and of the installation id, and the outcome. Never the key, and never your address.

Logs and Backups

For running the service and putting it right when it goes wrong.

The game server's log records, with the time: account numbers as accounts are made, sign in, sign out and are deleted; lobbies opening and closing; matches starting; trial matches started; and errors. It never records names, addresses or secrets.

Logs are kept until a 2 GB limit on the server replaces the oldest, which is typically several months.

Backups. The game server's data file is copied every hour, and the newest 48 copies are kept, so a copy lasts about two days.

The licence service's records are backed up every hour too, and the newest 48 copies are kept.

How Long We Keep It

Some of these are still to be decided.

Your accountUntil you delete it in the game, or until a year passes with no sign-in, when the server deletes it by itself.
Copies in backupsAbout two days after a change or a deletion.
Trial count per installationDeleted a year after the installation was last seen online.
Licence recordsDeleted a year after an installation last checked in with the licence service. A key left with no installations is deleted too, and can then unlock 3 new ones.
LogsUntil a 2 GB limit on the server replaces the oldest: typically several months.
Addresses and invitesMemory only. Addresses are forgotten once they go quiet, invites after 10 minutes, and both when the server restarts.

Other Companies

We don't sell or share your data with anyone. These are the parties involved.

itch.ioSells the game, takes payment, and issues your download key. When you unlock, we send itch.io your key and our game's itch.io number, and it tells us whether the key is valid. Your purchase is covered by itch.io's own privacy policy and terms.
HostingOur servers run on our own machine in New Jersey, USA.
UnityThe engine the game is built with. Its online services are switched off in the game, apart from the hardware statistics described above.
GoogleOnly Android's own backup, described above. The game isn’t on Google Play yet.

Your Choices

Most of it you can do yourself, from the game.

Delete your account: Friends screen, then Delete My Account. This removes your name, friend code, friends, requests, blocks, rank points and your account's trial count from the server at once, and from backups within about two days. Your device forgets the login too.

Deleting an account doesn't remove the trial count kept for your installation, or the licence service's records of your key.

Lost your device? The secret was the only proof the account was yours, so we can't tell it's you. So we can’t hand it back, or remove it on request, because anyone could claim it. An account nobody signs in to for a year is deleted on its own.

Anything else, including a copy of what we hold or removing licence records: write to techsupp@ravenirongames.com.

On your device: uninstall the game and delete its data folder.

This Website

Pictures and words. Nothing follows you home.

The website sets no cookies, runs no analytics and loads no scripts or fonts from anyone else. The web server keeps no record of ordinary visits; a failed request is logged with the visitor’s IP address, as described under Logs and Backups.

The Rest

For review before posting.

ChildrenOnline play is for ages 13 and over. We don’t ask anyone’s age, and we don’t knowingly hold anything about a child under 13. If you think we do, write to techsupp@ravenirongames.com and we will delete it.
Your rightsWherever you live, you can ask us for a copy of what we hold about you, or for it to be corrected or deleted: write to techsupp@ravenirongames.com. We hold each item above only to run the game you play with us. If you aren’t happy with our answer, you can complain to the data protection authority where you live.
ChangesIf this page changes, the date at the top changes too. If a change matters, we say so on this website and on the game’s itch.io page at least 30 days before it applies.